Loki - Redeemer Destroyer
Status: Good
Build type: Loadout
Rating: 3.7/5
Designed for: Defection, Defense, Excavation, Interception, Survival, Infested Salvage, Sanctuary Onslaught, Fortuna Bounties
Contents
Overview
The loki build is built to utilize the 3 augments (Safeguard Switch, Savior Decoy, Irradiating Disarm) Which give him godly survivability as well as superb crowd control (CC) capability. However this build empowers the

Redeemer
Striking with massive twin blades, the Redeemer fires the killing blow with its built-in shotgun.
Category: Melee
Type: Gunblade
Damage: 60
DPS: 51
Accuracy: 100
to basically one shot most content
Warframe

Loki Prime
Loki Prime is the Primed variant of the Loki. featuring a higher energy capacity.
Armor: 65
Health: 225
Energy: 262
Shield: 225
Warframe Mods
Arcane Fury
40% chance to increase 120% Melee Damage for 12 sec
Criteria: On Critical Hit
Arcane Strike
10% Chance to increase the speed of melee attacks by 40% for 12 sec
Criteria: On Each Hit
Weapons
Weapon 1

Redeemer
Striking with massive twin blades, the Redeemer fires the killing blow with its built-in shotgun.
Category: Melee
Type: Gunblade
Damage: 60
DPS: 51
Accuracy: 100
Weapon 1 Mods
Companion

Helios Prime
This knowledge hungry protector defends its master with Deconstructor Prime.
Health: 250
Shield: 100
Armor: 100
Stamina: 8
Power: 100
Companion Mods
Companion Weapon

Deconstructor
Causes the Helios Sentinel to attack enemy targets using pieces of itself.
Category: Secondary
Type: Glaive
Damage: 50
DPS: 67
Accuracy: 100
Companion Weapon Mods
Usage
This build allows one to control a mob or mobs of enemies by disarming them, and confusing them through radiation proc, while keeping a focus on survivability for the players and teammates.
This empowers the melee weapon, the

Redeemer
Striking with massive twin blades, the Redeemer fires the killing blow with its built-in shotgun.
Category: Melee
Type: Gunblade
Damage: 60
DPS: 51
Accuracy: 100
(prime) to do considerably more damage than a standard attack... Capitalizing on headshot multipliers as wells status bonus which adds to damage stacks and even crit modifiers. Once a group of enemies are under the players control, then use the Redeemer to destroy them quickly through the weapons secondary charge function and effectively blasting the enemies into Oblivion. Activate decoy to allow the player to swap with it in the event, lethal damage is received. If enemies are powerful enough to destroy the decoy, switch teleport it... In order to give it 10 seconds of invincibility allowing the player to utilize the decoy swap mechanic regardless of enemy or environmental situation.
When invisibility ends or right before it expires, forward roll to activate rolling guard... Effectively giving 3s of invincibility which is just enough time to recast invisibility. Remember there is a 6s cool down to this mechanic. Anytime enemies surround the player or players, use loki's disarm to control the battle. Helios or adarza play an important roll so work to keep these companions alive.
Variation
Companion

Piercing eyes reflect deadly instincts.
Health: 40
Shield: 70
Armor: 50
Stamina: 8
Power: 100
Can be used instead of

This knowledge hungry protector defends its master with Deconstructor Prime.
Health: 250
Shield: 100
Armor: 100
Stamina: 8
Power: 100
. The stack bonuses for Condition Overload will decrease but the 60% flat crit bonus adarza provides will increase the toxic proc dmg.
Counters
Sentients can counter this build with their ability to adapt to damage types. Suggest a strong primary like

Penta
The Penta Launcher fires up to five grenades that can be remotely triggered at just the right moment.
Category: Primary
Type: Launcher
Damage: 350
DPS: 568
Accuracy: 100
with the tether grenades mod that can also group sentients in one place, making it easier to dispense them. Sentients can also link each other for damage reduction so activate the irradiating disarm mod to sever that link for a few seconds in order to capitalize on the kill and use the
ability and the
ability while fighting sentients as they have powerful ranged attacks that can one hit kill on contact. Leech Eximus can also counter this build as it requires high power usage, so try to destroy Leech Eximus as soon as they spawn in if possible.
This is a fantastic, powerful, unconventional build. I'd like to add a couple things to it that can significantly improve it..
Your sentinel isn't going to attack while you're invisible, even if you're actively attacking. As such, its weapon is just a stat stick. A better option for fueling condition overload is something like the Tigris Prime or Exergis modded for full status (rad/viral preferrably). This will also help you deal with sentients. As far as your companion weapon goes, put gladiator set mods on your deconstructor. The set bonus will apply to your Redeemer, even if the sentinel dies. You can also equip the deconstructor and then equip your adarza kavat and the deconstructor will still be "equipped", just hidden from view. This way, you can have both adarza buffs AND gladiator set buffs. Combine this with Naramon to maximize the bonus. Next, Hushed Invisibility silences the Redeemer, making it no longer alert enemies and preserving your stealth bonus when solo. It's worth considering. Finally, since you're running gas status, your damage scales with enemy density. Consider running Magus Lockdown and Magus Anomaly to group up enemies while putting them to sleep.