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Mirage Prime - DPS


Status: Meta

Build type: Loadout

Rating: 4/5

Designed for: Defense, Excavation, Mobile Defense, Survival

Defense\sExcavation\sMobile Defense\sSurvival

Effective against: Grineer, Infested, Corpus, Corrupted, Sentient

Grineer, Infested, Corpus, Corrupted, Sentient

Level: Low, Medium, High

Low, Medium, High


Overview

Utilize Mirage ability to multiply damage output as well as tank, dps and blind enemies with superb cc (crowd control) capability.



Warframe

MiragePrime.png

Mirage Prime
Mirage Prime is the Primed variant of Mirage, sporting higher shields, armor.
Armor: 150
Health: 240
Energy: 225
Shield: 330


Modded stats
Armor 150
Energy 638
Health 592
Shield 330
Sprint Speed 1.20
Duration 306%
Efficency 45%
Range 34%
Strength 199%


Warframe Mods

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EnergySiphonMod5

EnergySiphonMod5.png

Energy Siphon
Polarity: Naramon
Rarity: Uncommon




EmptyModSlot

EmptyModSlot.png

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NarrowMindedMod10

NarrowMindedMod10.png

Narrow Minded
Polarity: Vazarin
Rarity: Rare




PrimedFlowMod10

PrimedFlowMod10.png

Primed Flow
Polarity: Naramon
Rarity: Legendary




VitalityMod10

VitalityMod10.png

Vitality
Polarity: Vazarin
Rarity: Common




HallOfMalevolenceMod3

HallOfMalevolenceMod3.png

Hall of Malevolence
Polarity: Zenurik
Rarity: Rare




BlindRageMod10

BlindRageMod10.png

Blind Rage
Polarity: Madurai
Rarity: Rare




ConstitutionMod3

ConstitutionMod3.png

Constitution
Polarity: Naramon
Rarity: Rare




PrimedContinuityMod10

PrimedContinuityMod10.png

Primed Continuity
Polarity: Madurai
Rarity: Legendary




AugurMessageMod5

AugurMessageMod5.png

Augur Message
Polarity: Naramon
Rarity: Common



ArcaneGrace.png

Arcane Grace
6% chance for +4% Health Regeneration Per Second for 6s
Criteria: On Damaged





ArcaneGuardian.png

Arcane Guardian
20% chance for +600 Armor for 20s
Criteria: On Damaged




Weapons

Opticor

Opticor
Opticor.png

Opticor
Once charged this Corpus laser cannon dispatches a devastating blast of light energy.
Category: Primary
Type: Rifle
Damage: 1000
DPS: 765
Accuracy: 100


Opticor Mods

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SerrationMod10

SerrationMod10.png

Serration
Polarity: Madurai
Rarity: Uncommon




PointStrikeMod5

PointStrikeMod5.png

Point Strike
Polarity: Madurai
Rarity: Common




PiercingCaliberMod5

PiercingCaliberMod5.png

Piercing Caliber
Polarity: Naramon
Rarity: Rare




VileAccelerationMod5

VileAccelerationMod5.png

Vile Acceleration
Polarity: Naramon
Rarity: Rare

            




VitalSenseMod5

VitalSenseMod5.png

Vital Sense
Polarity: Madurai
Rarity: Rare




HammerShotMod3

HammerShotMod3.png

Hammer Shot
Polarity: Vazarin
Rarity: Rare




HeavyCaliberMod10

HeavyCaliberMod10.png

Heavy Caliber
Polarity: Madurai
Rarity: Rare




SplitChamberMod5

SplitChamberMod5.png

Split Chamber
Polarity: Madurai
Rarity: Rare


Usage

Cast mirage ability


HallOfMirrors.png Hall Of Mirrors

Hall Of Mirrors
Mirage creates an entourage of doppelgangers to confuse and distract the enemy.
Cost: 25
Warframe: Mirage

and use your weapon to damage and kill enemies. With the augment, the damage multiplier she already has will be increased up to 50% more damage output per hologram. Activate ability


SleightOfHand.png Sleight Of Hand

Sleight Of Hand
Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.
Cost: 50
Warframe: Mirage

to create a trap that does damage in an aoe (area of effect) for enemies who come within range, with mirage copies, other traps are also cast. Activate ability


Eclipse.png Eclipse

Eclipse
Standing in light, Mirage deals heavy damage, while the shadows make Mirage difficult to track and even harder to hurt.
Cost: 25
Warframe: Mirage

to increase mirages survivability in dark places and increase her total damage output in lighter places.

When hordes of enemies surround mirage and allies, cast mirages ability


Prism.png Prism

Prism
Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.
Cost: 50
Warframe: Mirage

to produce a ball of light that damages enemies in range. Recast


Prism.png Prism

Prism
Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.
Cost: 50
Warframe: Mirage

to detonate the ball damaging enemies and blinding them for a duration.

Variation

Any weapon can be used. Each primary, secondary, or melee has the damage multiplied when mirages


HallOfMirrors.png Hall Of Mirrors

Hall Of Mirrors
Mirage creates an entourage of doppelgangers to confuse and distract the enemy.
Cost: 25
Warframe: Mirage

is active. For fun, equip a tetra with kinetic ricochet and maxed multishot.

Counters

Nullifers should be eradicated immediately.

Build rating - 4 stars

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2 Ratings
3 stars
Yapahipiyapahoupou gave this build 3 stars June 2019

Nice classic build. Additions can be an exilus Power Drift for even more strength. If the build is about damage, and you have energy siphon + zenurik focus, it's a good idea not to use Mirage 2nd spell, and go instead for Intensify at the cost of Primed Flow. You only need the first and third spells as your fourth will give less control than your mates will. In that perspective, you can also remove Augur message because 50 seconds duration is enough, and get either tanking or more strength, in some other way. Maybe leave Augur message and put transient fortitude instead of Primed Flow!

5 stars
Bigeviljak gave this build 5 stars February 2019

Good Build