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Octavia - Endless Mission Build


Status: Meta

Build type: Loadout

Rating: 0/5

Designed for: Defense, Interception, Survival, Mobile Defense, Rescue, Sabotage

Defense\sInterception\sSurvival\sMobile Defense\sRescue\sSabotage

Effective against: Corpus, Corrupted, Grineer, Infested, Sentient

Corpus, Corrupted, Grineer, Infested, Sentient

Level: Low, Medium, High, Endless

Low, Medium, High, Endless


Overview

This build will focus on Octavia's abilities to do endless missions that can go over 2 hours+, even tough missions like MOT ( Void ), etc.

Build requirements

This build will require to have 5 formas on your Octavia and Zenistar, depending on which primary/secondary weapon you will use will determine the exact amount of formas needed. It's necessary to have



ArcaneEnergize.png Arcane Energize

Arcane Energize
40% chance to replenish 100 energy in a 10m radius for you and your allies.
Criteria: On Energy Orb Pickup



so Octavia can sustain the energy. For Operator, it's recommended to have



MagusLockdown.png Magus Lockdown

Magus Lockdown
Drop a Tether Mine at destination that tethers up to 8 enemies within 12m. The tether mine explodes dealing 60% of their Health as Puncture Damage after 4s.
Criteria: On Void Dash



and



MagusRepair.png Magus Repair

Magus Repair
Heal Warframes within 20m by 10% Health/s
Criteria: On Void Mode



to both stay invisible, healing your warframe and to dash to lock the enemy down.



Warframe

Octavia.png

Octavia
Octavia conducts her myriad of siren songs and ambient anthems through the mystical Mandachord. Entice enemies with musical instruments that inflict melodic maladies, as the Tenno chorus synchronize their rhythm to sound the drums of war.
Armor: 125
Health: 300
Energy: 225
Shield: 225



Modded stats
Armor 125
Energy 637.5
Health 300
Shield 225
Sprint Speed 1.05
Duration 250.5%
Efficency 45%
Range 94%
Strength 298%


Warframe Mods

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CorrosiveProjectionMod5

Naramon.png CorrosiveProjectionMod5.png

Corrosive Projection
Polarity: Naramon
Rarity: Uncommon




CunningDriftMod5

CunningDriftMod5.png

Cunning Drift
Polarity: Madurai
Rarity: Rare




TransientFortitudeMod10

Madurai.png TransientFortitudeMod10.png

Transient Fortitude
Polarity: Madurai
Rarity: Rare




BlindRageMod10

Madurai.png BlindRageMod10.png

Blind Rage
Polarity: Madurai
Rarity: Rare




UmbralIntensifyMod10

UmbralIntensifyMod10.png

Umbral Intensify
Polarity: Umbra
Rarity: Legendary




StretchMod5

Naramon.png StretchMod5.png

Stretch
Polarity: Naramon
Rarity: Uncommon




PrimedFlowMod10

Naramon.png PrimedFlowMod10.png

Primed Flow
Polarity: Naramon
Rarity: Legendary




AugurMessageMod5

Naramon.png AugurMessageMod5.png

Augur Message
Polarity: Naramon
Rarity: Common




PrimedContinuityMod10

Madurai.png PrimedContinuityMod10.png

Primed Continuity
Polarity: Madurai
Rarity: Legendary




NarrowMindedMod10

Vazarin.png NarrowMindedMod10.png

Narrow Minded
Polarity: Vazarin
Rarity: Rare



ArcaneEnergize.png

Arcane Energize
40% chance to replenish 100 energy in a 10m radius for you and your allies.
Criteria: On Energy Orb Pickup





ArcaneFury.png

Arcane Fury
40% chance to increase 120% Melee Damage for 12 sec
Criteria: On Critical Hit




Weapons

Primary / Secondary

It is required to have at least one weapon (Primary or a Secondary) that have these standards:

  1. Can proc multiple status ( both IPS and Elemental damages ), have 100% Status Chance
  2. Can hold 2 different types of status ( recommended : radiation / viral for Armoured and Infested, Magnetic / Gas for Corpus )

Recommendations:



Tysis
Tysis.png Tysis

Tysis
The Tysis pistol spits out caustic darts that corrode their victims from within.
Category: Secondary
Type: Pistol
Damage: 79
DPS: 158
Accuracy: 100

,



Ignis Wraith
IgnisWraith.png Ignis Wraith

Ignis Wraith
A blood-red variant of this destructive flamethrower.
Category: Primary
Type: Rifle
Damage: 35
DPS: 348
Accuracy: 100

,



Pox
Pox.png Pox

Pox
These festering sacs of pus and gas burst violently on impact.
Category: Secondary
Type: Thrown
Damage: 50
DPS: 208
Accuracy: 100

,



Zakti
Zakti.png Zakti

Zakti
Fires razor-sharp darts that anchor themselves in their target before erupting in a plume of toxic gas.
Category: Secondary
Type: Pistol
Damage: 30
DPS: 411
Accuracy: 40


Melee

Zenistar

Zenistar
Zenistar.png

No rows found in database


Modded stats
Attack Speed 1.54
Channeling Cost 5
Channeling Dmg 1.5x
Critical Chance 5%
Critical Multiplier 2x
Leap Attack 1418.9
Spin Attack 2841.9
Status 25%
Wall Attack 2841.9
Impact 0
Puncture 0
Slash 0
Corrosive 765.3
Zenistar Mods
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RendingCraneMod3

Madurai.png RendingCraneMod3.png

Rending Crane
Polarity: Madurai
Rarity: Uncommon





PrimedPressurePointMod10

Madurai.png PrimedPressurePointMod10.png

Primed Pressure Point
Polarity: Madurai
Rarity: Legendary




PrimedFuryMod10

Madurai.png PrimedFuryMod10.png

Primed Fury
Polarity: Madurai
Rarity: Legendary




GladiatorViceMod5

GladiatorViceMod5.png

Gladiator Vice
Polarity: Madurai
Rarity: Rare




PrimedReachMod10

Madurai.png PrimedReachMod10.png

Primed Reach
Polarity: Madurai
Rarity: Legendary

            




SpringLoadedBladeMod5

SpringLoadedBladeMod5.png

No rows found in database, please check that you entered the correct name




PrimedFeverStrikeMod10

Naramon.png PrimedFeverStrikeMod10.png

Primed Fever Strike
Polarity: Naramon
Rarity: Legendary




RivenMod

Vazarin.png RivenMod.png

No rows found in database, please check that you entered the correct name




MoltenImpactMod5

Naramon.png MoltenImpactMod5.png

Molten Impact
Polarity: Naramon
Rarity: Uncommon

  1. Current Riven Mod : +57.5% Electricity | +75.1% Range | -11.5% Damage To Grinner
  2. Recommended Riven Mod Status: Must have : + Range | + Electricity / Toxin / Heat | + Attack Speed | + Damage | - Channelling Status | - Damage to a fraction ( very minus ).

Companion

You can bring any companion that you like, but remember to bring the mods Fetch or Vacuum with you to get loot from 11.5m ( Vacuum ) or 13.5m ( Fetch )!

Usage

First, summon


Mallet.png Mallet

Mallet
Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.
Cost: 25
Warframe: Octavia

at least 15 meters from you, then instantly spawn


Amp.png Amp

Amp
Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.
Cost: 100
Warframe: Octavia

to Mallet's location to increase it's range, then use


Metronome.png Metronome

Metronome
Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swing
Cost: 75
Warframe: Octavia

and crouch alot to be invisible. Second, starts to throw your disk near Mallet's location so it can damage the enemy and then shoot your enemy so when they walk into



Zenistar
Zenistar.png Zenistar

No rows found in database

, it will increase the damage.

Variation

The variation lays on the second arcane you bring, it's not necessary to bring


ArcaneFury.png Arcane Fury

No rows found in database, please check that you entered the correct name

, you can bring any arcanes that you like.

Weaknesses And Counters

Octavia's biggest weakness is when shes not invisible, because of no defensive mods, if she's staying out of the invisibility mode she will become an easy target and get killed instantly. To counter that, remember to stay focused and stay invisible all of the time. Try to avoid any projectile from the enemies so Octavia won't die randomly. Zenistar won't do much damage if you don't support it with another damage from your Primary or Secondary so remember to use these weapons when Zenistar's disc is active.

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