Rhino - General
Build type: Warframe
This Rhino build can thrive in any level of content, including virtually every mission type. Its centered around Rhino's augments ironclad charge and iron shrapnel, which allow Rhino to activate the
Rhino hardens his skin, insulating himself from all damage.
ability with health in the hundred thousands, then weaponize it if need be and activate it again. This build works well with any weapon set. Works wonderfully with any companion. The more enemies, the better.
Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell.
6% chance for +4% Health Regeneration Per Second for 6s
Criteria: On Damaged
20% chance for +600 Armor for 20s
Criteria: On Damaged
When the mission begins, find a group of enemies, preferably 3 or more and use the ability
Rhino charges towards a target, clobbering any in his path and goring his victim.
. The augment Ironclad Charge increases rhinos armor by 50% per enemy for 10s at base. This is effected by duration and power strength. With this build's strength, that's an increase of 167 armor per enemy. With negative duration of 73, that makes this effect last roughly 7 seconds. Iron skin is effected by rhino's power strength as well as rhino's armor count. So, begin a mission... First group of enemies encountered, charge them and activate iron skin while the armor bonus is active. Iron skin will gain tremendously more health that it would otherwise. Once the skin health is below 25%, look for another group of enemies.. or if the player is surrounded, use ability charge, reactivate iron skin which with iron shrapnel allows rhino to weaponize iron skin as puncture damage... Killing or damaging enemies in range. Then reactivate iron skin before the armor bonus runs out. Rinse and repeat. This effectively allows Rhino's iron skin to hold up to any level of enemy, any situation, any match, and in any scenario.
Instead of Transient Fortitude, which decreases duration, the player can instead use energy conversion, which gives a 50% power strength bonus when Rhino picks up an energy orb. This doesn't stack. One orb, 50% power strength on the next ability. Once the ability is used, this power strength bonus stays as long as the ability is active, after which rhino can pick up another energy orb for another 50% power strength bonus once the ability is used again. This is a bit niche, and may not work as well in endless runs but it's an option.
Nullifiers can instantly dispel the Iron Skin ability. So avoid them. If the player does get nullified, charge a group of enemies and recast iron skin as soon as possible.