Saryn Spore Nuker
Status: Meta
Build type: Warframe
Rating: 4/5
Designed for: Excavation
Overview
A build focusing on using
to deal infinitely scaling damage. Max range, high power, low efficiency - perfect for cheesing most game modes, but watch out for high-level Corpus - Spores is largely ineffective against them.
Vitality is equipped to avoid being 1-shot by Nox[1], but otherwise this should be considered a glass-cannon build.
Warframe

Saryn Prime
Saryn Prime is the Primed variant of Saryn, possessing higher armor, energy capacity.
Armor: 300
Health: 375
Energy: 300
Shield: 300
Modded stats | |
---|---|
Armor | 300 |
Energy | 300 |
Health | 925 |
Shield | 480 |
Sprint Speed | 1.00 |
Duration | 127.5% |
Efficency | 45% |
Range | 250% |
Strength | 224% |
Warframe Mods
Arcane Fury
40% chance to increase 120% Melee Damage for 12 sec
Criteria: On Critical Hit
Arcane Fury
40% chance to increase 120% Melee Damage for 12 sec
Criteria: On Critical Hit
Focus school: Zenurik[2]
Usage
Spores[3] is a complex ability which requires some reading to grasp fully. It should be active whenever possible, on as many enemies as possible - hence max range. Use any area-of-effect (AoE) weapon to spread spores on hit; the Ignis (Wraith) and Staticor are among the best options in their respective weapon slots.
Miasma[4] plays a secondary role. Though this build is not optimized for it, it's still the quickest way to slaughter low level enemies within its radius, and a powerful nuke with a brief stun. It procs Viral, halving enemy HP and allowing Spores to kill the enemy faster. Also deals respectable damage to the Corpus.
Variation
Play style is personal, so here are a few options:
- For an even more passive approach to genocide, swap power for duration. This will allow Spores to maintain damage even when inactive for a few seconds, though you'll still be in a hurry to find an enemy. This will greatly weaken the ability on the short term however, taking more time to build up initially.
- Players who don't have Zenurik to replenish energy will need more efficiency - replace Blind Rage with Streamline in this case.
- Newer players should pursue max range first and foremost, largely ignoring the other mods at first. This will allow them to clear the listed mission types quickly while exploring the Star Chart.
A bit too much of a glass cannon for me, and questionable energy economy. In the context of a team with an EV this would be fantastic, but you never imply that anywhere. Corrosive projection shouldn't be the aura for an obvious reason. The arcanes seem to be the placeholder ones, and you never mention arcanes. Other than that, this build is fine.