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Trinity Prime - Energy Vampire


Status: Meta

Build type: Loadout

Rating: 4.4/5

Designed for: Assassination, Assault, Defection, Defense, Excavation, Exterminate, Fortuna Bounties, Hijack, Infested Salvage, Interception, Mobile Defense, PoE Bounties, Rescue, Resources, Roam&Bounty, Sabotage, Sanctuary Onslaught, Spy, Survival

Assassination\sAssault"Assault" is not in the list (Arena, Rescue, Assassination, Capture, Exterminate, Mobile Defense, PoE Bounties, PoE Night Cycle, Fortuna Bounties, Resources, ...) of allowed values for the "Is designed for" property.\sDefection\sDefense\sExcavation\sExterminate\sFortuna Bounties\sHijack\sInfested Salvage\sInterception\sMobile Defense\sPoE Bounties\sRescue\sResources\sRoam&Bounty"Roam&Bounty" is not in the list (Arena, Rescue, Assassination, Capture, Exterminate, Mobile Defense, PoE Bounties, PoE Night Cycle, Fortuna Bounties, Resources, ...) of allowed values for the "Is designed for" property.\sSabotage\sSanctuary Onslaught\sSpy"Spy" is not in the list (Arena, Rescue, Assassination, Capture, Exterminate, Mobile Defense, PoE Bounties, PoE Night Cycle, Fortuna Bounties, Resources, ...) of allowed values for the "Is designed for" property.\sSurvival

Effective against: Corpus, Grineer, Infested, Corrupted, Sentient

Corpus, Grineer, Infested, Corrupted, Sentient

Level: Low, Medium, High, Endless

Low, Medium, High, Endless


Overview

By maximizing the benefits and usage of


EnergyVampire.png Energy Vampire

Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
Cost: 50
Warframe: Trinity

, all allies in a wide area will be receiving energy and overloaded shields in a constant basis. This allows the rest of the squad to use their skills as often as they want, making this build relevant in huge variety of scenarios. As an enabler support, Trinity Ev relies on her team to deal damage and control the enemies, and therefore it is inefficient to use when playing solo.



Warframe

TrinityPrime.png

Trinity Prime
Trinity Prime is the Primed variant of Trinity, possessing a higher shield capacity and sprint speed.
Armor: 15
Health: 300
Energy: 225
Shield: 450


Modded stats
Armor 15
Energy 638
Health 300
Shield 450
Sprint Speed 1.10
Duration 12.5%
Efficency 105%
Range 250%
Strength 194%

Warframe Mods

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CorrosiveProjectionMod5

CorrosiveProjectionMod5.png

Corrosive Projection
Polarity: Naramon
Rarity: Uncommon




CunningDriftMod5

CunningDriftMod5.png

Cunning Drift
Polarity: Madurai
Rarity: Rare




QuickThinkingMod5

QuickThinkingMod5.png

Quick Thinking
Polarity: Vazarin
Rarity: Rare




BlindRageMod10

BlindRageMod10.png

Blind Rage
Polarity: Madurai
Rarity: Rare




VampireLeechMod3

VampireLeechMod3.png

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StretchMod5

StretchMod5.png

Stretch
Polarity: Naramon
Rarity: Uncommon




OverextendedMod5

OverextendedMod5.png

Overextended
Polarity: Vazarin
Rarity: Rare




PrimedFlowMod10

PrimedFlowMod10.png

Primed Flow
Polarity: Naramon
Rarity: Legendary




TransientFortitudeMod10

TransientFortitudeMod10.png

Transient Fortitude
Polarity: Madurai
Rarity: Rare




FleetingExpertiseMod5

FleetingExpertiseMod5.png

Fleeting Expertise
Polarity: Naramon
Rarity: Rare



ArcaneEnergize.png

Arcane Energize
40% chance to replenish 100 energy in a 10m radius for you and your allies.
Criteria: On Energy Orb Pickup





ArcaneGuardian.png

Arcane Guardian
20% chance for +600 Armor for 20s
Criteria: On Damaged




Weapons

Weapon 1

Tigris Prime
TigrisPrime.png

Tigris Prime
An artifact of exquisite beauty. A weapon of deadly purpose.
Category: Primary
Type: Shotgun
Damage: 1560
DPS: 1226
Accuracy: 17


Weapon 1 Mods

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PrimedPointBlankMod10

PrimedPointBlankMod10.png

Primed Point Blank
Polarity: Madurai
Rarity: Legendary




HellsChamberMod

HellsChamberMod.png

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ViciousSpreadMod5

ViciousSpreadMod5.png

Vicious Spread
Polarity: Madurai
Rarity: Rare




SweepingSerrationMod5

SweepingSerrationMod5.png

Sweeping Serration
Polarity: Naramon
Rarity: Rare

            




ChargedShellMod5

ChargedShellMod5.png

Charged Shell
Polarity: Naramon
Rarity: Uncommon




ToxicBarrageMod3

ToxicBarrageMod3.png

Toxic Barrage
Polarity: Madurai
Rarity: Rare




FrigidBlastMod3

FrigidBlastMod3.png

Frigid Blast
Polarity: Madurai
Rarity: Rare




ScatteringInfernoMod3

ScatteringInfernoMod3.png

Scattering Inferno
Polarity: Madurai
Rarity: Rare


Usage

When Trinity uses


EnergyVampire.png Energy Vampire

Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
Cost: 50
Warframe: Trinity

against an enemy, that enemy will emit 4 waves of energy, receiving damage on health with each wave and staggering them through the process. Ability Duration will lengthen the interval between each wave, therefore, reducing the Ability Duration stat to a minimum of 12.5% makes all 4 waves to be emitted in a maximum of 1.12 seconds in total (0.28s each). The player can reactivate EV as soon as it expires, and keep repeating it until the enemy dies, when Trinity can move to the next target. Show Player List should be enabled (by default, it can be done with the 'z' key), so the player can see the energy and health bars of her allies and play around those who demand more energy. Keep in mind that certain skills that consume energy per second when activated will deny their owners to receive energy from Trinity, so the player should try to be aware of the status of those skills, and use EV when they are deactivated. Once the energy bar of any player is filled, the excess of energy will recharge their shields, and overload them in case the shields are already charged. This overload is possible thanks to the Vampire Leech augmentation, and it's a reason to keep using EV even when everyone's energy bar is full. Finally, Trinity doesn't need to be in radius of EV in order to use it. Following this build, EV has a radius of 58.75m, but can be activated from a distance of 235m, what allows the player to supply an ally from the distance in certain scenarios.

Regardless of which Trinity build it is used, Vazarin is recommended as the main focus school to choose, as it enlarges Bless radius from 50m to 75m.

If an enemy dies while EV is active on it, all the remaining waves will be unleashed automatically. This makes weapons with high single-target damage a great choice for her loadout (it is recommended yet optional with the EV build, but it is strongly encouraged with other builds that have higher Ability Duration).

Variation

If Trinity is playing in a mission where she receives frequent magnetic procs, Zenurik may be used instead of Vazarin, so she can recover the energy cost needed for the first EV cast.

Shotguns like



Tigris Prime
TigrisPrime.png Tigris Prime

Tigris Prime
An artifact of exquisite beauty. A weapon of deadly purpose.
Category: Primary
Type: Shotgun
Damage: 1560
DPS: 1226
Accuracy: 17

/



Sancti Tigris
SanctiTigris.png Sancti Tigris

Sancti Tigris
The Sancti Tigris is a Tigris variant available only from New Loka. Featuring increased damage, reload speed, and critical chance at the cost of lowered critical damage and accuracy.
Category: Primary
Type: Shotgun
Damage: 1260
DPS: 0
Accuracy: 7


or




Arca Plasmor
ArcaPlasmor.png Arca Plasmor

Arca Plasmor
Stagger targets with blasts from this Corpus engineered plasma shotgun. Surviving enemies are consumed with radiation.
Category: Primary
Type: Shotgun
Damage: 600
DPS: 571
Accuracy: 17


have great synergy with this Warframe. In open areas like bounties or hijack missions, hitscan snipers like




Vectis Prime
VectisPrime.png Vectis Prime

Vectis Prime
Once thought destroyed, the newly uncovered Vectis Prime revives Tenno martial traditions.
Category: Primary
Type: Sniper Rifle
Damage: 350
DPS: 569
Accuracy: 100


or




Rubico Prime
RubicoPrime.png Rubico Prime

Rubico Prime
The Rubico Prime is the Primed variant of the revolver-style Rubico Sniper Rifle, boasting higher damage, critical chance, status chance, fire rate, and reload speed, but with a reduction in zoom.
Category: Primary
Type: Sniper Rifle
Damage: 187
DPS: 0
Accuracy: 13

can offer better results, although a Trinity player should try to stay near her squad members when possible. The rest of the loadout is not so relevant and can be filled with any weapon (Trinity should be using EV instead of using weapons when facing enemies)

If Corrosive Projection is not required for a certain mission, Enemy Radar is a good alternative for the Trinity player, as it will help at finding targets for EV. Regardless of the aura selection, having a companion with Animal Instinct is strongly encouraged for the same reason.

This build uses Primed Flow and Quick Thinking as a margin for the player to heal herself before she dies. It's a safe version that is also helpful against short magnetic procs, as it leaves enough energy pool to use EV after the proc has ended. These mods can be taken down at the player's discretion for players with good positioning skills or for low-level missions, being replaced with Streamline and Natural Talent (or any of them and a defensive mod like Vitality or Vigor). Blind Rage can be replaced with Intensify for a more cautious energy management.

In the case that the player is not going to need so many radius for EV(when playing in smaller rooms and close to her allies), Cunning Drift can be replaced with Power Drift (more energy per wave) or with Speed Drift (casting time is faster). Different combinations can be made by adding Natural Talent instead of Stretch or Blind Rage (if Stretch is removed, Cunning Drift should be placed at the exilus slot, in the other case, Power Drift should be at the exilus). Although it shouldn't be necessary, Blind Rage can be replaced with Augur Reach for even more radius (at the cost of energy per wave).

Counters

EV has an energy cost. This means that if Trinity loses all her energy, she won't be able to cast EV until she regains energy through other methods (energy orbs or energy restores ("plates", popularly nicknamed as "pizzas")). If the squad is really dependent on her, this can be problematic. Trinity Ev is used in Eximus Stronghold sorties as a way to counter Energy Leechers but, at the same time, they can end with Trinity's energy if these enemies don't receive enough attention. Enemies that generate magnetic procs like Comba and Scrambus units or bosses like Eidolons or the Profit-Taker Orb can also end with Trinity's energy. Trinity belongs to the group of the warframes with less base armor in the game, so she is really fragile and can be taken down with ease by enemies with high damage-per-shot like Napalms, Bombardiers and some bosses. Again, this build is focused on team-play and is really inefficient when playing solo.

Media

Build rating - 4 stars

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5 Ratings
5 stars
Shadowerwtas gave this build 5 stars July 2019

@Spaceman spiff can you provide the build you are mentioning?

5 stars
Spaceman spiff gave this build 5 stars June 2019

This is the standard EV build. However no one will mention the fact that a link build will do the exact same thing just as well, while also giving the whole team blessing. While a lot of groups stubbornly insist on this exact build, it is absolutely not necessary to fulfill the "team battery" role.

4 stars
Testinguser gave this build 4 stars April 2019

Very detailed build !

3 stars
Bigeviljak gave this build 3 stars January 2019

This build kills her survivability. You can instantly receive all the energy from an enemy by killing them. No need to take away from her duration.

5 stars
Xionema gave this build 5 stars January 2019

A must-have in most groups, Loved to play this at raids (really miss them :( ), now I tend to play it when helping friends to get their stuff and doing ESO, sometimes at arbitrations too.