Trinity Prime - Energy Vampire
Status: Meta
Build type: Loadout
Rating: 4.4/5
Designed for: Assassination, Assault, Defection, Defense, Excavation, Exterminate, Fortuna Bounties, Hijack, Infested Salvage, Interception, Mobile Defense, PoE Bounties, Rescue, Resources, Roam&Bounty, Sabotage, Sanctuary Onslaught, Spy, Survival
Effective against: Corpus, Grineer, Infested, Corrupted, Sentient
Contents
Overview
By maximizing the benefits and usage of
, all allies in a wide area will be receiving energy and overloaded shields in a constant basis. This allows the rest of the squad to use their skills as often as they want, making this build relevant in huge variety of scenarios. As an enabler support, Trinity Ev relies on her team to deal damage and control the enemies, and therefore it is inefficient to use when playing solo.
Warframe

Trinity Prime
Trinity Prime is the Primed variant of Trinity, possessing a higher shield capacity and sprint speed.
Armor: 15
Health: 300
Energy: 225
Shield: 450
Modded stats | |
---|---|
Armor | 15 |
Energy | 638 |
Health | 300 |
Shield | 450 |
Sprint Speed | 1.10 |
Duration | 12.5% |
Efficency | 105% |
Range | 250% |
Strength | 194% |
Warframe Mods
Arcane Energize
40% chance to replenish 100 energy in a 10m radius for you and your allies.
Criteria: On Energy Orb Pickup
Arcane Guardian
20% chance for +600 Armor for 20s
Criteria: On Damaged
Weapons
Weapon 1

Tigris Prime
An artifact of exquisite beauty. A weapon of deadly purpose.
Category: Primary
Type: Shotgun
Damage: 1560
DPS: 1226
Accuracy: 17
Weapon 1 Mods
Usage
When Trinity uses
against an enemy, that enemy will emit 4 waves of energy, receiving damage on health with each wave and staggering them through the process. Ability Duration will lengthen the interval between each wave, therefore, reducing the Ability Duration stat to a minimum of 12.5% makes all 4 waves to be emitted in a maximum of 1.12 seconds in total (0.28s each). The player can reactivate EV as soon as it expires, and keep repeating it until the enemy dies, when Trinity can move to the next target. Show Player List should be enabled (by default, it can be done with the 'z' key), so the player can see the energy and health bars of her allies and play around those who demand more energy. Keep in mind that certain skills that consume energy per second when activated will deny their owners to receive energy from Trinity, so the player should try to be aware of the status of those skills, and use EV when they are deactivated. Once the energy bar of any player is filled, the excess of energy will recharge their shields, and overload them in case the shields are already charged. This overload is possible thanks to the Vampire Leech augmentation, and it's a reason to keep using EV even when everyone's energy bar is full. Finally, Trinity doesn't need to be in radius of EV in order to use it. Following this build, EV has a radius of 58.75m, but can be activated from a distance of 235m, what allows the player to supply an ally from the distance in certain scenarios.
Regardless of which Trinity build it is used, Vazarin is recommended as the main focus school to choose, as it enlarges Bless radius from 50m to 75m.
If an enemy dies while EV is active on it, all the remaining waves will be unleashed automatically. This makes weapons with high single-target damage a great choice for her loadout (it is recommended yet optional with the EV build, but it is strongly encouraged with other builds that have higher Ability Duration).
Variation
If Trinity is playing in a mission where she receives frequent magnetic procs, Zenurik may be used instead of Vazarin, so she can recover the energy cost needed for the first EV cast.
Shotguns like

Tigris Prime
An artifact of exquisite beauty. A weapon of deadly purpose.
Category: Primary
Type: Shotgun
Damage: 1560
DPS: 1226
Accuracy: 17
/

Sancti Tigris
The Sancti Tigris is a Tigris variant available only from New Loka. Featuring increased damage, reload speed, and critical chance at the cost of lowered critical damage and accuracy.
Category: Primary
Type: Shotgun
Damage: 1260
DPS: 0
Accuracy: 7
or

Arca Plasmor
Stagger targets with blasts from this Corpus engineered plasma shotgun. Surviving enemies are consumed with radiation.
Category: Primary
Type: Shotgun
Damage: 600
DPS: 571
Accuracy: 17
have great synergy with this Warframe. In open areas like bounties or hijack missions, hitscan snipers like

Vectis Prime
Once thought destroyed, the newly uncovered Vectis Prime revives Tenno martial traditions.
Category: Primary
Type: Sniper Rifle
Damage: 350
DPS: 569
Accuracy: 100
or

Rubico Prime
The Rubico Prime is the Primed variant of the revolver-style Rubico Sniper Rifle, boasting higher damage, critical chance, status chance, fire rate, and reload speed, but with a reduction in zoom.
Category: Primary
Type: Sniper Rifle
Damage: 187
DPS: 0
Accuracy: 13
can offer better results, although a Trinity player should try to stay near her squad members when possible. The rest of the loadout is not so relevant and can be filled with any weapon (Trinity should be using EV instead of using weapons when facing enemies)
If Corrosive Projection is not required for a certain mission, Enemy Radar is a good alternative for the Trinity player, as it will help at finding targets for EV. Regardless of the aura selection, having a companion with Animal Instinct is strongly encouraged for the same reason.
This build uses Primed Flow and Quick Thinking as a margin for the player to heal herself before she dies. It's a safe version that is also helpful against short magnetic procs, as it leaves enough energy pool to use EV after the proc has ended. These mods can be taken down at the player's discretion for players with good positioning skills or for low-level missions, being replaced with Streamline and Natural Talent (or any of them and a defensive mod like Vitality or Vigor). Blind Rage can be replaced with Intensify for a more cautious energy management.
In the case that the player is not going to need so many radius for EV(when playing in smaller rooms and close to her allies), Cunning Drift can be replaced with Power Drift (more energy per wave) or with Speed Drift (casting time is faster). Different combinations can be made by adding Natural Talent instead of Stretch or Blind Rage (if Stretch is removed, Cunning Drift should be placed at the exilus slot, in the other case, Power Drift should be at the exilus). Although it shouldn't be necessary, Blind Rage can be replaced with Augur Reach for even more radius (at the cost of energy per wave).
Counters
EV has an energy cost. This means that if Trinity loses all her energy, she won't be able to cast EV until she regains energy through other methods (energy orbs or energy restores ("plates", popularly nicknamed as "pizzas")). If the squad is really dependent on her, this can be problematic. Trinity Ev is used in Eximus Stronghold sorties as a way to counter Energy Leechers but, at the same time, they can end with Trinity's energy if these enemies don't receive enough attention. Enemies that generate magnetic procs like Comba and Scrambus units or bosses like Eidolons or the Profit-Taker Orb can also end with Trinity's energy. Trinity belongs to the group of the warframes with less base armor in the game, so she is really fragile and can be taken down with ease by enemies with high damage-per-shot like Napalms, Bombardiers and some bosses. Again, this build is focused on team-play and is really inefficient when playing solo.
Media
@Spaceman spiff can you provide the build you are mentioning?