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Wukong - Journey To The Endless


Status: Meta

Build type: Warframe

Rating: 0/5

Designed for: Defection, Defense, Interception, Infested Salvage, Survival, Assassination, Arena, Capture, Exterminate, Hijack, Mobile Defense, Rescue, Sabotage, PoE Bounties, Fortuna Bounties, Resources, Mastery

Defection\sDefense\sInterception\sInfested Salvage\sSurvival\sAssassination\sArena\sCapture\sExterminate\sHijack\sMobile Defense\sRescue\sSabotage\sPoE Bounties\sFortuna Bounties\sResources\sMastery

Effective against: Corpus, Corrupted, Grineer, Infested, Sentient

Corpus, Corrupted, Grineer, Infested, Sentient

Level: Low, Medium, High, Endless

Low, Medium, High, Endless


Overview

This is a general build that focuses on all abilities surrounding the Monkey King. ( Notice that it also works for Wukong Prime )

Build requirements

This build requires you to forma 6 times. It is still advised to have



ArcaneEnergize.png Arcane Energize

Arcane Energize
40% chance to replenish 100 energy in a 10m radius for you and your allies.
Criteria: On Energy Orb Pickup



and



ArcaneGuardian.png Arcane Guardian

Arcane Guardian
20% chance for +600 Armor for 20s
Criteria: On Damaged



to keep Wukong alive during long runs.



Warframe

Wukong.png

Wukong
The unruly Wukong wreaks havoc in the System with his immortal trickery and savage beatings, tipping the balance in his favor and his opponents off their feet.
Armor: 225
Health: 300
Energy: 150
Shield: 375



Modded stats
Armor 250
Energy 180
Health 1275
Shield 300
Sprint Speed 1.00
Duration 226%
Efficency 100%
Range 72%
Strength 222%


Warframe Mods

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CorrosiveProjectionMod5

CorrosiveProjectionMod5.png

Corrosive Projection
Polarity: Naramon
Rarity: Uncommon




PowerDriftMod5

PowerDriftMod5.png

Power Drift
Polarity: Zenurik
Rarity: Rare




AdaptationMod10

AdaptationMod10.png

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TransientFortitudeMod10

TransientFortitudeMod10.png

Transient Fortitude
Polarity: Madurai
Rarity: Rare




StretchMod4

StretchMod4.png

Stretch
Polarity: Naramon
Rarity: Uncommon




RageMod3

RageMod3.png

Rage
Polarity: Madurai
Rarity: Rare




NarrowMindedMod10

NarrowMindedMod10.png

Narrow Minded
Polarity: Vazarin
Rarity: Rare




PrimedContinuityMod10

PrimedContinuityMod10.png

Primed Continuity
Polarity: Madurai
Rarity: Legendary




UmbralVitalityMod10

UmbralVitalityMod10.png

Umbral Vitality
Polarity: Umbra
Rarity: Legendary




UmbralIntensifyMod10

UmbralIntensifyMod10.png

Umbral Intensify
Polarity: Umbra
Rarity: Legendary



ArcaneGuardian.png

Arcane Guardian
20% chance for +600 Armor for 20s
Criteria: On Damaged





ArcaneEnergize.png

Arcane Energize
40% chance to replenish 100 energy in a 10m radius for you and your allies.
Criteria: On Energy Orb Pickup



Forma Order: ( from top to bottom, from left to right ) - = D V - V D V X X

Iron Staff

Iron Staff
IronStaff.png

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Modded stats
Attack Speed 1.00
Channeling Cost 5
Channeling Dmg 1.5x
Critical Chance 25%
Critical Multiplier 2x
Leap Attack 10458.3
Spin Attack 11203.8
Status 42%
Wall Attack 8718.8
Impact 1002
Puncture 0
Slash 471.4
Corrosive 3756

Iron Staff Mods

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PrimalFuryMod3

PrimalFuryMod3.png

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PrimedReachMod10

PrimedReachMod10.png

Primed Reach
Polarity: Madurai
Rarity: Legendary




HealingReturnMod10

HealingReturnMod10.png

Healing Return
Polarity: Vazarin
Rarity: Rare




DriftingContactMod3

DriftingContactMod3.png

Drifting Contact
Polarity: Vazarin
Rarity: Rare




PrimedFeverStrikeMod10

PrimedFeverStrikeMod10.png

Primed Fever Strike
Polarity: Naramon
Rarity: Legendary

            




ShockingTouchMod5

ShockingTouchMod5.png

Shocking Touch
Polarity: Naramon
Rarity: Uncommon




ConditionOverloadMod5

ConditionOverloadMod5.png

Condition Overload
Polarity: Madurai
Rarity: Rare




BerserkerMod5

BerserkerMod5.png

Berserker
Polarity: Madurai
Rarity: Rare




PrimedPressurePointMod10

PrimedPressurePointMod10.png

Primed Pressure Point
Polarity: Madurai
Rarity: Legendary

Forma Order: X V D D - - V X V

Usage

The Monkey King have alot of varieties to use. Yet again, try to focus how many invincibility that you have left from the passive, else if you ran out of 3 invincibility then the next death after that will be an actual death. You can start using


CelestialTwin.png Celestial Twin

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to distract or killing the enemy, this ability synergies other abilities also, which means that if the main Wukong activates an ability, the twin will follow Wukong's actions and double the efficiency. If there's alot of enemies surrounding you, activate


Defy.png Defy

Defy
Escape death by receiving a boost of health when killed.
Cost: 50
Warframe: Wukong

to start taunting the enemy, increasing their Threatening Level then absorbs all of the damage from the enemy for Huge Damage from Returning Swing at the last duration. Activating


CloudWalker.png Cloud Walker

Cloud Walker
Evaporate into a cloud of mist and float through the battlefield.
Cost: 25
Warframe: Wukong

to stay invisible, being invisible, disabling any status effect, stunning the enemy for finishers and heal you ( and your twin ) HP, but make sure to move when you activate it to gain HP Regeneration! This ability also bypasses the lazer's detection and will not trigger any alarms. You can utilize this ability on many spy missions, especially on Lua and Jupiter and Kuva Fortress! And finally, Wukong's signature weapon can be summoned via


PrimalFury.png Primal Fury

Primal Fury
Summon the Iron Staff and unleash fury.
Cost: 25
Warframe: Wukong

. Mentioned in Variation, if you don't want range and focus this ability then using Primal Fury will increase the staff's damage greatly.

Variation

With this setup, there's one more type of build that involve less Forma : You can keep the default aura polarity slot as V and uses Steel Charge, also you can replace Stretch Rank 4 to Overextended Max Rank and forma that slot as D instead of -. If you don't want range whatsoever then you can replace Stretch and Overextended for Primal Fury to have more damage for Wukong's staff. If you want to do endless runs, you can replace



ArcaneGuardian.png Arcane Guardian

Arcane Guardian
20% chance for +600 Armor for 20s
Criteria: On Damaged



for



ArcaneTrickery.png Arcane Trickery

Arcane Trickery
10% chance to become invisible for 20s
Criteria: On Finisher



so


CloudWalker.png Cloud Walker

Cloud Walker
Evaporate into a cloud of mist and float through the battlefield.
Cost: 25
Warframe: Wukong

can trigger finishers and there's also a 10% chance to get invisibility from the arcane itself.

Weaknesses

Wukong has lackluster on one of his augment, which is Enveloping Cloud because the only purpose from the augment is to make your team invisible only if


CloudWalker.png Cloud Walker

Cloud Walker
Evaporate into a cloud of mist and float through the battlefield.
Cost: 25
Warframe: Wukong

is still active. His


CloudWalker.png Cloud Walker

Cloud Walker
Evaporate into a cloud of mist and float through the battlefield.
Cost: 25
Warframe: Wukong

also limited, Wukong's cannot use his primary and secondary weapon. To counter this, you can use Zenistar with Condition Overload and put out the disk to strip enemy's armor and doing a good amount of damage, then use


CloudWalker.png Cloud Walker

Cloud Walker
Evaporate into a cloud of mist and float through the battlefield.
Cost: 25
Warframe: Wukong

to go to a safe area. After that, use your primary and secondary weapon that also CC with Blast damage and put more status for Condition Overload disk and go back to


CloudWalker.png Cloud Walker

Cloud Walker
Evaporate into a cloud of mist and float through the battlefield.
Cost: 25
Warframe: Wukong

to apply stealth damage ( this only apply if you are doing endless survival ( team or solo ) or Endless Defense / Interception with a team ).

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