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Difference between revisions of "Wisp - Wraith Queen of Buffs"

(Overview)
(Usage)
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== Usage ==
 
== Usage ==
 
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Player should activate her 1st ability as soon as the mission begins, cycling through the various buffs/debuffs and casting all three which consists of a health buff/regen, a speed buff, and a debuff that effects enemies that enter wisps radius and does an electric proc. If wisp is doin an exterminate or capture, or moving across an open world tile set... Its advised to maintain the speed buff and health buff at all times.
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If wisp is doin an endless type of mission, its advised to maintain the health and electric buff/debuff at all times.
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If wisp is surrounded or bombarded by enemies, activate her 2nd ability which will cast a copy of herself that will draw aggro and fly away... Recast the ability before the duration expires and teleport to the copies location, or activate Wisp's 3rd ability which will blind enemies in a radius around wisp and imbue them with a destructive energy, which upon their death will cause that energy to erupt and seek out nearby enemies causing damage or death to them.
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Activate Wisp's 4th ability to teleport energy from the sun in the form of a powerful beam of energy which will damage or kill anything in its wake. Weaker enemies die instantly, whereas stringer enemies take a bit longer. The ability drains energy per sec so the player needs to keep an eye on their energy bar.
  
 
== Variation ==
 
== Variation ==

Revision as of 14:23, 8 July 2019


Status: Draft

Build type: Warframe

Rating: 5/5

Designed for: Defense, Survival, Sabotage, PoE Bounties

Defense\sSurvival\sSabotage\sPoE Bounties

Effective against: Corpus, Corrupted, Grineer, Infested, Sentient

Corpus, Corrupted, Grineer, Infested, Sentient

Level: Low, Medium, High, Endless

Low, Medium, High, Endless


Overview

Wisp supports teamates and controls the flow of battle as both a tank and a support with a bit of added mobility for good measure.


Build requirements

Warframe

Wisp.png

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Modded stats
Armor 150
Energy 850
Health 850
Shield 225
Sprint Speed 1.20
Duration 155%
Efficency 75%
Range 145%
Strength 254%


Warframe Mods

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SprintBoostMod5

SprintBoostMod5.png

Sprint Boost
Polarity: Naramon
Rarity: Uncommon




EmptyModSlot

EmptyModSlot.png

No rows found in database, please check that you entered the correct name




PrimedContinuityMod10

PrimedContinuityMod10.png

Primed Continuity
Polarity: Madurai
Rarity: Legendary




BlindRageMod10

BlindRageMod10.png

Blind Rage
Polarity: Madurai
Rarity: Rare




UmbralIntensifyMod10

UmbralIntensifyMod10.png

Umbral Intensify
Polarity: Umbra
Rarity: Legendary




AdaptationMod10

AdaptationMod10.png

No rows found in database, please check that you entered the correct name




PrimedFlowMod10

PrimedFlowMod10.png

Primed Flow
Polarity: Naramon
Rarity: Legendary




StreamlineMod5

StreamlineMod5.png

Streamline
Polarity: Naramon
Rarity: Rare




UmbralVitalityMod10

UmbralVitalityMod10.png

Umbral Vitality
Polarity: Umbra
Rarity: Legendary




StretchMod5

StretchMod5.png

Stretch
Polarity: Naramon
Rarity: Uncommon



ArcaneGuardian.png

Arcane Guardian
20% chance for +600 Armor for 20s
Criteria: On Damaged





ArcaneGrace.png

Arcane Grace
6% chance for +4% Health Regeneration Per Second for 6s
Criteria: On Damaged




Usage

Player should activate her 1st ability as soon as the mission begins, cycling through the various buffs/debuffs and casting all three which consists of a health buff/regen, a speed buff, and a debuff that effects enemies that enter wisps radius and does an electric proc. If wisp is doin an exterminate or capture, or moving across an open world tile set... Its advised to maintain the speed buff and health buff at all times. If wisp is doin an endless type of mission, its advised to maintain the health and electric buff/debuff at all times. If wisp is surrounded or bombarded by enemies, activate her 2nd ability which will cast a copy of herself that will draw aggro and fly away... Recast the ability before the duration expires and teleport to the copies location, or activate Wisp's 3rd ability which will blind enemies in a radius around wisp and imbue them with a destructive energy, which upon their death will cause that energy to erupt and seek out nearby enemies causing damage or death to them. Activate Wisp's 4th ability to teleport energy from the sun in the form of a powerful beam of energy which will damage or kill anything in its wake. Weaker enemies die instantly, whereas stringer enemies take a bit longer. The ability drains energy per sec so the player needs to keep an eye on their energy bar.

Variation

Weaknesses

Build rating - 5 stars

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1 Ratings
5 stars
Bigeviljak gave this build 5 stars July 2019

I love wisp, shes a great frame and can do it all... Dps, tank, cc, support... This build accentuates her strengths.