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Difference between revisions of "Beginner Guide"

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|name = Beginner Guide
|name = Beginner Guide
|description = All the information you will need to go into the main content and complete the star chart
|description = This warframe beginner guide will give you all the information you need to go into the main content and complete the star chart
|category = General
|category = General

Revision as of 12:01, 12 August 2019

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Warframe is an amazing free-to-play online action multiplayer game. There is a ton of content, quests and missions to do. We are going to focus on getting you equipped with all the information you will need to go into the main content and complete the star chart.


First off, you might want to go into the options and configure your key bindings to suit your play style. The default settings work well, but it is worth setting up your own key bindings if you have spent any large amount of time in any other games and have your crouch button hardwired into your brain. This is important as the crouch button plays a very large roll in Warframe. You can access the key binding customizations by pressing the Esc button,going into the Options menu and selecting the first tab, Controls. Right at the top you will find the Customize Key Bindings button.

Primary Controls
WASD - Movement keys
Space - Jump / Double Jump
Ctrl - Crouch
Shift - Sprint (Hold) / Dodge or Roll (Tap)
Left Mouse - Fire / Empower Melee Weapon
Right Mouse - Aim / Zoom (More Below)
1 - Ability A
2 - Ability B
3 - Ability C
4 - Ability D
5 - Focus and Transference (requires Quest: The Second Dream)
R - Reload
E - Quick Melee
X - Interact (ie. Opening doors/loot caches, reviving downed teammates, etc)
Y - Quick use Cipher when hacking a console
G - Place Marker (Notify teammates of a location or resource)
F - Swap between Primary and Secondary Weapons (Tap) / Switch to Melee Weapon (Hold)
Q - Open the Gear Wheel (More Below)
V - Toggle Crouch
M - Map Overlay
T - Chat
H - Toggle Shoulder Camera Side

Note: Have a look through the key bindings menu mentioned above, it can be immensely helpful to teach you new bindings or help you learn more about how certain things work in Warframe.

Right Mouse Button

The RMB is very important. Normal use while holding a primary or secondary weapon will zoom the camera in slightly, allowing you to aim more precisely. Using RMB when you are in the air will slow your fall down and allow you to fire on enemies while in the air with more accuracy. This also helps you gain further distance during a jump. While holding a melee weapon, it will activate the melee blocking mechanic and it will reduce incoming frontal damage and stop you from being knocked back. RMB when jumping onto a wall will perform a Wall Latch where you latch to the wall and are able to fire your weapons and use abilities.

The Slide and Bullet Jump

Two of the most used actions in the game are Sliding and Bullet Jumping. You can perform a slide by pressing the crouch button while moving (normal or sprinting). Sliding helps you maneuver around the map as well as preventing fall landing (More of this in a bit). Pressing jump while crouching or while sliding, will perform a Bullet Jump. The Bullet Jump allows you to cover huge distances in one leap. It can be also be performed straight up, which will allow you to get to higher areas of the map.


Crouching, while holding forward or backward, in mid air will propel you forward or backwards at roughly 45 degrees. This is a useful way to propel yourself from a straight jump up and adds to our movement abilities to aid in traversing the map.


Tapping Shift while standing still will make you perform a roll forward. While moving in any direction, it will perform a roll in that direction. Dodging is mostly used for avoiding enemies moving in for a strike. It can be used to move around the map, but not solely. It can be added into a slide/bullet jump combo to allow you to gain more distance with your jumps.


Fall damage is not a thing in Warframe. When you land on the ground from a great height, you will land as you would expect a normal human to do from a small jump in real life. You land and use your hands to push yourself back up. This does not do damage, it just puts your Warframe into the animation. It may only take a second, but it can be the difference between life and death in certain situations or simply break your flow of movement through the map. There are two simple ways to avoid “landing” when you are moving from one high point to a low point. RMB (Right Mouse Button) close to the ground, this will slow you down as stated earlier and reset your falling height. This is usually already happening as we know that RMB will help you gain distance on jumps at the expense of speed. The most common way to avoid landing though, is to crouch while moving forward. This will cause you to go straight into a slide and avoid landing with the animation. This is the most optimal way to keep your flow of movement. The height at which you will need to “land” from, is roughly the same as a straight bullet jump up.


This is the module at the center of your Orbiters cockpit. It is where you will access all of the content of the game. The only content you will not use it for, is PvP (Yes this game has PvP. No it is not very popular). PvP is accessed via the Conclave Module to the right of the Navigator.

Star Chart and Quests

Clearing the Star Chart is very important in Warframe. Each planet has its own resources, which you collect as you go through the missions, from both killing mobs and collecting crates. These will allow you to build new Warframes, Weapons and other kinds of gear. There are 18 Areas on the Star Chart, some areas are planets, others are moons or spaceships and then there is the Void. As you progress, you will notice the level of the mobs getting higher slowly.

Each area must be cleared slowly until you have done each mission at least once. After completing an area, you will come to a junction. These junctions will have certain requirements to complete before moving onto a new planet. If you hover your mouse over the junction on the map, it will display what the requirements are and display your progress with each of them. Once you have completed the requirements, you may do the junction mission which is just an arena verses one of the Warframes. These missions do get more difficult as you progress through the Star Chart, but at a reasonable rate.

Once you have completed a mission, you will notice its icon change from a blinking blue icon, to a simple grey icon. This signifies that it has been completed and should open up the next mission on that line. It is important to clear the Star Chart as you will need to have completed every mission to gain access to Arbitration Alerts. These missions are endgame content that reward massive amounts of Endo and very rare mods. These won't be covered in this guide as they are not accessible to new players.

Ingame UI

Below is an image of the Warframe Ingame UI. Everything is labelled in the image. Normally shields are displayed in blue, the purple shields in this image are Overshields. Overshields can be obtained in a few ways, but can only be up to 1200 additional shield. Overshields do NOT regenerate like a normal blue shield.

Warframe ingame UI.jpg

(Click the image to view a full-sized version)

Leveling System

All of the equipment in Warframe requires leveling. The max level for all but one item in the game, is 30. Each level in an item, adds to the mod capacity until level 30, where the mod capacity is maxed at 30 base, 60 with a catalyst/reactor and the additional capacity that Aura or Stance mods add to Warframes and Melee weapons respectively.


This is the experience points of Warframe. To level items, you will need affinity. Each time you complete an objective, kill a mob, hack a console or use Warframe abilities, you gain affinity. There are also yellow orbs that drop from crates and mob kills, that look like 3D diamonds, which also grant affinity.

Mastery Rank

The Mastery Rank, commonly referred to as MR, is the rank of your account/profile. You gain mastery points for leveling an item for the first time as well as completing junction missions across the Star Chart. By leveling multiple Warframes, Weapons, Companions, Archwings, etc, a player will slowly gain mastery points towards a higher Mastery Rank.

Higher Mastery Ranks does the following and more
Certain unlockable weapons, warframes and mods (Mainly Riven mods).
Increases the daily Extra Standings a player can get with a Syndicate by having a Syndicate Sigil equipped.
Increases a players Void Trace capacity.
Increases a players daily trading limit by 1 per MR.
Increases the starting base mod capacity of an unranked item.

When leveling an item, each level will grant an amount of mastery points. For example, leveling a Warframe by 1 level, will grant a player 200 mastery points. Leveling that Warframe to level 30, will grant a total of 6000 mastery points.

Mastery Points Breakdown
Warframes - 6000 Mastery Points (200 per Level)
Companions - 6000
Archwings - 6000
K-Drives - 6000
Weapons - 3000 Mastery Points (100 per Level)
Companion Weapons - 3000
Archwing Weapons - 3000

Once a player has accumulated enough mastery points to gain a level in mastery, they are tasked to complete a challenge. Successfully completing this challenge will grant them the new Mastery Rank. This challenge can only be attempted once every 24 hours. It will allow for 3 lives/attempts inside of the challenge, if all 3 are failed, it will be locked for 24 hours.

Note: When a player has received enough mastery points to rank up to a new Mastery Rank, the mastery points do NOT cap at that rank. They will still be added to a players mastery points in the background. Meaning the challenge can be delayed or failed multiple times without a player losing mastery points. Once the challenge is complete and the new Mastery Rank is achieved, the mastery points will be displayed properly again and the progress will have carried on.

Enemy Factions

Knowing the enemy means a great deal in Warframe, as each enemy has resistances and weaknesses to different damage types. There are 3 primary enemy factions in Warframe. The Grineer, Corpus and Infested. We also have Orokin (Corrupted) and Sentient enemies in the game, but they only really show up in certain missions and the Orokin are Corrupted versions of the other factions..

The Grineer are military clones. They primarily use military type weapons like assault rifles, shotguns, sniper rifles, grenade launchers, rocket launchers and so on. The Grineer use armor to mitigate damage, Ferrite or Alloy, depending on the unit. Ferrite is the standard armor used by most of the units, and Alloy is used by the heavier units. Armor is typically displayed on the units HP bar as Yellow.
The Corpus are industrial engineers. They primarily use energy weapons and robotic companions like the various types of MOA and Osprey. The Corpus use shields to block damage and protect their flesh, shields are displayed as Blue on the units HP bars. After burning through the shield HP, they have flesh HP displayed as Red. Some of their units can have armor instead of shields, like the Osprey drone.
The Infested are Grineer and Corpus units who have been taken over by the parasites of the Infestation. They are primarily melee orientated fighters. They do have a few units that will try to hook and reel you into them and some that spray a toxin onto the floor that slows and deals toxic damage. The Infested are primarily fleshy, so their HP bars are usually just Red. Some of the heavier units do have armor.

Damage Types

There are multiple damage types in Warframe. Every one of these damage types have a status effect that can proc when dealing that damage. There are 3 Physical damage types which most weapons will have on them, in different ratios. There are also 10 Elemental damage types, they are generally added onto the weapons via mods, but some weapons can have them as a base damage. Each enemy has resistances and weaknesses to these damage types, there are resources to figure out the damage types every mob are weaker to, but for now we will just give you a basic understanding of how they work and a general damage type to stick to for the 3 Factions.

Physical Damage Types
Puncture - Impose a 30% damage reduction for 6 seconds to the target.
Impact - Causes the target to stagger.
Slash - Impose a bleed effect which deals damage based on the damage dealt by the damaging shot.
Elemental Damage Types
Cold - Slows down the target.
Electricity - Chain electricity that stuns the targets hit.
Heat - Impose a burn onto the target as well as cause them to panic.
Toxin - Impose a poison damage over time effect.
Blast (Heat & Cold) - Area of Effect Knockdown.
Corrosive (Electricity & Toxic) - Reduces enemy armor by 25% per proc, permanently.
Gas (Heat & Toxin) - Creates a Toxin cloud (AoE Poison Damage over Time)
Magnetic (Cold & Electricity) - Reduces enemy shield by 75% for 4 seconds.
Radiation (Heat & Electricity) - Reduces enemy accuracy and causes enemies to become confused and attack each other.
Viral (Cold & Toxin) - Reduces the target's HP by 50% for 6 seconds.

The Status effect will only activate if a status proc occurs. Each weapon has a Critical Strike chance and a Status Proc chance. Typically a weapon will be more in favor of one of these two stats, although there are a few weapons that have a similar amount of each and can be hybrid and go slightly for both or still focus on one of them, at the user's discretion. When a weapon procs a status effect, it can come from any of the damage types on it. When a status effect procs, the damaging bullet/ammo that proc’d it, will deal its damage before the status takes place. So each time a bullet/ammo is fired, it will deal its damage and then have a chance to either proc a critical hit or a status effect. The damage that bullet deals, is still a combo of the damage numbers on the weapon itself. If the target has a weakness to Puncture and Corrosive, it takes additional damage from those numbers and possibly reduced damage from any Impact and Slash damage that may be on the weapon too.

In regards to damage per faction, since almost all missions are faction based, many people will have many different theories of which is the best damage to deal to each target. This guide will cover a simple formula for what kind of damage to pick depending on the weapon type and the enemy type.

Physical: Puncture
Elemental: Corrosive
Physical: Impact
Elemental: Magnetic for High Critical Strike Weapons since Magnetic Damage is strong vs shields and you won't be proc’ing status effects so you want to go through the shields.
Elemental: Gas or optionally Toxin for High Status Weapons. This is because when Gas status procs, it creates a cloud of Toxin, which deals damage to flesh. This bypasses the shields completely and deals damage to the enemies HP directly.
Physical: Slash
Elemental: Gas or optionally Heat
As this faction is a combination of all 3 factions, it is advised to have a Primary setup for Grineer, a Secondary setup for Corpus and a Melee weapon setup for Infested. Most people tend to just go with Grineer but if you would like to optimise yourself, this is the way to go.

Here is a damage chart to help you understand how the different damage types work against different types of units.

Damage chart.JPG

(Click the image to view a full-sized version)


Each mission has a rotation, the rotation refers to completing the objective and either continuing or extracting. Completing a rotation will grant you the first or only reward from the loot table of that mission. The loot table is normally different for each mission, there are a few missions that share or have similar loot tables though.

There are two main mission categories, Endless and Non-Endless.

Examples of Endless missions
Defense, Interception, Excavation, Defection,Survival and Sanctuary Onslaught (including Elite)
Examples of Non-Endless missions
Assassination, Capture, Exterminate, Hijack, Mobile Defense, Rescue, Sabotage and Spy

Endless missions can be continually done, in the mission, to access higher loot tables. The loot tables are represented as rotations A, B and C. Each time you complete rotation A, you can get an item from the rotation A loot table. Similarly with B and C, typically getting more rare as you get to C.

The standard rotations for all endless content (except Arbitrations) is A-A-B-C. So staying in a mission for 4 rotations will allow you access to each of the loot tables, A being accessed twice and then B and C.

For example, in a defense mission, you will need to defend the objective for 5 waves. After the 5 waves have ended, you will be rewarded loot from Rotation A’s loot table and then asked if you want to extract or battle on. If you battle on, you will then have to defend for another 5 waves to receive another piece of loot from Rotation A, and again be asked if you want to extract or battle on. If you battle on, you can receive loot from Rotation B and C by repeating this process. Meaning you must defend a total of 20 waves to receive loot from each rotation’s loot table.

Defense - 5 Waves = 1 Rotation (20 total to access all loot tables)
Survival - 5 Minutes = 1 Rotation (20 Minutes total to access all loot tables)
Interception - 1 Round = 1 Rotation (4 Rounds total to access all loot tables)
Defection - 2 Squads = 1 Rotation (8 Squads total to access all loot tables)
Sanctuary Onslaught - 2 Zones = 1 Rotation (8 Zones total to access all loot tables)
Elite Sanctuary Onslaught - 2 Zones = 1 Rotation (8 Zones total to access all loot tables)

Mission Types

There are a few mission types that must be completed as you progress through the Star Chart. Listed below are a few of the more common mission types. There are a few more special missions like Arena, Assault and Infested Salvage but they are relatively simple to understand and once you have done some of the more common missions a few times, will be easier to understand.

Find and kill the boss on this mission. Each planet will typically have one boss on it. Normally these bosses will drop Warframe parts. You will become familiar with them as you will be farming them more when you want to obtain new Warframes.
Find, “Kill” and Capture the target. Killing the target will knock them down to be captured with your interact button (x).
You will have to escort small squads of defectors to the extraction point. While defending them from the enemy. Once you hack the door out of the extraction room (a ship bay). The friendly NPCs that you have been sent to escort out, will spawn nearby and head to a Med Booster. You will then have to tell them to move on from the Med Booster towards the extraction point. If they have taken damage before or while at the Med Booster, it will heal them and consume energy from the Med Booster. You will have to top this booster up with Energy Cells that drop from enemy mobs. Once you have escorted the first squad to the extraction point, another will spawn a little while after (there should be a timer on the top left of the screen). You have to do the same process for them as the first, get them to the Med Booster and then to the extraction point. After successfully extracting two squads, you will be prompted to leave. If you are looking to farm Defection for anything (Warframe: Harrow). You can do multiple rotations of this. Each new rotation will bring up a new Med Booster that is further away and the squad that spawns will have to be run from booster to booster until they are extracted.
You will need to defend the objective for 5 wave of enemies. Afterwards you will be asked if you want to extract or battle on.
This mission will require you to locate a dig site, marked by an objective marker. Once a player reaches this location, it will airdrop an excavator to the location. The excavator lands with 20 seconds worth of energy. The objective is to power the excavator with energy cells, that the enemy mobs drop, to bring it up to full power. Each energy cell adds 20 seconds worth of power and instantly restores the excavators shields. When holding an energy cell, you are limited to your secondary weapons in one hand. When an excavator finishes its dig, it will give you 100 Cryotic a very useful resource. If the excavator gets destroyed, it will give you how ever much Cryotic it had extracted in the time it was active.
This mission is pretty simple. You have to eliminate a certain amount of mobs on the map. The number of mobs will be displayed on the top left of the screen. Once the objective is complete, you will be prompted to head to extraction.
This mission requires the players to find the objective room, a Power Core or a Cargo Rover will be the objective. Once there, a console will have to be activated to release the objective. The players must escort this objective on a preset path to extraction. The objective will siphon the energy of nearby Warframes to move. So it requires at least 1 player near it to move, and that player needs to have shield. Players will have to rotate in and out of range to allow the objective to move the entire way to extraction.
This mission has 4 capture points, Point A, B, C and D, you will need to capture each point and maintain them. Each point provides progression to the percent completion of the objective on the top left of your screen. The more points you control, the faster your percent will climb. If the enemy takes a point, they start to gain their own percent. Enemies do not need to capture the point via proximity like you do, they will try to walk up to a few different consoles that are nearby the point, the consoles will sound an alarm that they are being “hacked” or “accessed” and after a few seconds of a mob doing this, it will cap that point. You will have to stand and capture it via proximity capture again. If the enemies percent gets to 100%, you will fail the mission.
Mobile Defense
This mission requires you to take the provided data mass, which can be found on the floor right where you spawn, and insert it into 3 seperate consoles across the map. Each console will take roughly 2 minutes to be “hacked” by the data mass, in this time you must defend it. When it is done with 1 console, it will pop out so you can pick it up again and move onto the next. After all 3 are done, you will be prompted to head to extraction. The data mass will get consumed by the last console so you don't need to worry about bringing it with. When holding the data mass, you are limited to your secondary weapons in one hand.
This mission requires you to head to the objective location, hack or find another way into the “prison” section and then hack the prisoner out of one of the cells. You will have a selection of 2+ cells. If you trigger the alarm near the “prison” section, you will be given a timer which counts down to the prisoners execution. Once you have them, you may hand them your secondary weapons to aid in escaping, you will then have to get to extraction with them. If they get “killed” they will be knocked down and will require a revive.
There are a few variations of this mission. You will essentially have to go to the objective and do some hacking or button pushing to sabotage the system. It is pretty simple and easy to follow with the ingame notifications and objective markers.
You will have to retrieve data from 3 different locations. Each location is hidden behind hackable doors, secret vents, lasers and guards. You have to avoid letting the guards see you and trigger the alarm. Avoid touching the lasers as they also activate the alarm. Once the alarm is triggered, you will have a certain amount of time to get to the objective and hack the console for the data before it is destroyed. Most missions only require you to collect 2 of the 3 data sets, so losing 1 of them may not be the end of the mission. Higher level missions such as Sorties or some Alerts will require all 3 data sets be collected. If you fail one, it will instantly fail the mission and you will be kicked back to your Orbitor to restart the mission.
Players will start off this mission with having to activate a console, after that, the life support of the map will be turned off and the life support counter (top left) will slowly drop.The objective is survive for 5 minutes (1 Rotation). Lotus will drop Life Support Capsules every 90 seconds which can be activated to increase the Life Support counter by 30%.Killing enemies is also an effective way to restore Life Support, each enemy killed has a chance to drop a life support module which will restore 5% life support. If the counter reaches 0% before extraction is available, the mission will fail immediately. If extraction is available when the counter reaches 0%, no more life support can be obtained, players MUST extract or risk failing the mission. At 0% life support, players will periodically lose HP until they have only 5 HP. Players can still be revived when they are downed, but any damage to the reviver will also down them. Dying will restore a players HP to full and start the process again. When a player dies, they will have a certain amount of respawns, once those respawns are finished, they will enter spectator mode and will rely on the other players to complete the mission.
Archwing Missions
These missions are pretty rare but unfortunately are a thing. The Archwing is a space propulsion system for our Warframes. Archguns and Arch-Melee accompany them as well. The missions are similar to normal missions, except they are in space. The Archwing and its weapons can be modded to be stronger, but for the most part the mods only drop in archwing missions. To access your Archwing setup, go to the Arsenal and click the “Select Mode” in the bottom right of the screen. This will allow you to change between the Warframe, Archwing and Conclave customisation areas.


These are the power and utility of the gear in Warframe. Most of the weaponry ingame uses mods to increase various stats on the items themselve. To access the mod screen of an item, click on the “Upgrade” button.

There are different categories for mods, some fit specifically onto Warframes, Rifles, Shotguns, Companions, etc. When a player is modding an item, only the mods that are able to be equipped onto the item, will be displayed at the bottom of the screen, there be no mods displayed that can not be placed onto the item.

There are standard mod slots, which can fit any mod and polarized slots which have polarities on the top right of the slot. Warframes have two additional slots, one being the Aura slot, the other being an Exilus slot. Melee Weapons have one additional slot, the Stance slot. Mods can be upgraded with Endo and Credits, the cost of the upgrade gets higher with each rank of the mod. Upgrading the mod increases its strength as well as its capacity cost.

Below is an image of the Warframe Modding window.

Warframe mod labels.jpg

(Click the image to view a full-sized version)

Mod Capacity & Polarity

Anything that can equip mods, has a mod capacity. The mods themselves, have a capacity cost which is displayed on the top right of the mod. Once a mod is upgraded fully at the modding station, it can cost anywhere between 7 Cap and 18 Cap (Depending on the rarity and strength of the mod). When a mod is equipped into a polarized slot which matches the mods polarity, it will half the capacity cost of the mod. It will half the mods capacity cost, then round to the nearest whole number.

An example being if a mod costs 15 cap to equip onto a warframe/weapon and you put it into a slot with the same polarity as the mod, its cost is reduced to 8 which is 7.5 rounded. If a mod is equipped onto a slot that is polarized to a different polarity, it would cost 25% more (also rounded to the nearest whole number).

As mentioned earlier, there are two items in Warframe that allow us to double the base mod capacity of our equipment. The Orokin Catalyst and Orokin Reactor. These can be acquired as blueprint, to build, from Alerts, Invasions, Daily Tribute or Sortie Rewards. They can also be bought with Platinum, costing 20 Plat each.

Orokin Reactor fit into
Orokin Catalyst fit into
Companion Weapons

Note: These are important to use on Warframes and Weapons you enjoy and will keep playing. Apart from buying them with Platinum, the sources they are acquired from are semi-rare. It is best to use them sparingly.

Aura and Stance mods

These are Warframe (Aura) and Melee weapon (Stance) only mods. They work slightly differently. When one of these mods is equipped onto a Warframe or Melee weapon, it increases the Mod Capacity of that Warframe or Melee weapon by the “cost” of the mod. So they are not really a cost to equip, but more of a top up to that item’s capacity. If the polarization of the mod is the same as the slot it is being equipped onto, it will double its “cost” and add that much more to the mod capacity of the Warframe or Melee weapon. If they do not match the mod slot, they will lose 20% of their “cost” and not add the base amount.

So as an example, if you equip an Aura mod into a Warframe and the mod “costs” 7 (They usually do at max rank), it will provide 14 additional mod capacity to that Warframe. If the Aura mod does NOT match the polarity of the aura slot, it will only provide 5 additional capacity.

Swapping Aura mods is very common, depending on the build and/or the mission which the Warframe is about to head into. This will take a bit of work to achieve, but an optimal build can still be equipped at lower costs because you can polarize blank slots as well as change the polarity of other slots. This is done with Forma.


Forma allows the ability to add or modify polarized slots. To further customize any modded items in the game. When you use Forma on an item, it must be at max level (level 30) beforehand, it will give the option to add a polarized slot of the your choice to the item as well as reset its level down to 0. It will need to be re-leveled back up to level 30 before you can Froma it again. This is how all the equipment in the game can be optimized to get the most out of them.

If you look up any guides for Warframes or Weapons, you will commonly hear or see that certain builds require a certain amount of Forma. There is currently no limit to how many times an item can be Forma’d.

Forma is obtained a few different ways, the main method is via a blueprint that you can receive from opening Void Relics. Forma can also be bought for Platinum on the ingame market.

Modding Station

The modding station is where mods can be upgraded with the Fusion function, Transmuted, Sold for Credits or Dissolved for small amounts Endo.

The Fusion function is pretty simple, you select the mod you wish to upgrade, click the Fusion button and add ranks to the mod. This will show you the cost in both Endo and Credits, if this is acceptable to you, you can confirm the Fusion. If the mod’s cost goes up enough so that its cost is too much for any equipment it is currently installed into, a pop up window will ask you to uninstall it from that item with the push of a button.

The Transmute function allows you to select 4 unranked standard mods (Not Riven or Primed) to transmute into one random mod. This feature can be used to obtain mods that you have not yet collected, but it is still a random transmute and there are a few mods that can not be obtained through this method. Advice, stay away from this feature until you have a better understanding of the game and the loot systems. Riven mods can be transmuted into a new Riven mod, but this requires a Riven Transmuter.

Selling mods is fairly straightforward and can be worthwhile, you will accumulate many duplicate mods, but the last function is more beneficial to use those duplicate mods for.

Dissolving mods is a fairly common process. It does exactly that, dissolves the mod and returns some Endo to you for doing so. You can select multiple duplicates and do a massive dissolve all at once. It is recommended to only select unranked duplicates of mods. Try to keep at least one or two of each mod and then clear however many duplicates of those mods you have. You will mostly be dissolving copper and blue mods. Gold mods can also be dissolved, but they are rarer and you may not get many duplicates of them to start with. Later into the game, you will accumulate a ton of mods and may want to up these numbers more. I personally keep 20 of each mod and dissolve the rest, normally getting around 20,000 Endo once a month or so.

The Ayatan Treasure function is where you will find your collection of Ayatan Cyan Stars, Ayatan Amber Stars and Ayatan Sculptures. In this tab, you can see how many of each you have, as well as install the Stars into the Sculptures to make them worth more Endo. There is an auto-install button on the bottom right of the screen when you click on an Ayatan Sculpture. This will install the stars automatically. Alternatively, you can manually install them yourself by clicking the slots on the sculpture and installing them.

Ayatan Treasures

Ayatan Sculptures can be found randomly placed on a map, they are rare, but they have a chance to spawn on almost every map. There is also a weekly quest from Maroo, she is found in a relay called Maroo’s Bazaar on Mars. Her mission will require you to complete a quick objective. The objective is to reach the room where there is an Ayatan Sculpture waiting. To get to it, you will have to activate a floor panel and start a timer to get through to the room. It will get very simple after you have done these a few times. The Stars can be acquired on almost all maps, they usually come from loot crates. The Amber stars are rarer than the Cyan stars, the sculptures usually use one Amber star and multiple Cyan stars.


This is one of the most used resources in Warframe. Endo is used to upgrade mods, to increase their strength and capabilities. It can be farmed in a few different ways, but it is a very common drop from almost all missions. It drops in small amounts, ultimately adding up to a larger pool. Once you unlock Mars, you will be able to work towards Maroo’s Bazaar. This is a relay where you can access a weekly mission. This mission’s reward is an an Ayatan Sculpture, which can be fitted with Ayatan Stars. This can be given to Maroo to extract the Endo out of it for you.

Elemental Damage Mods

As mentioned earlier in the guide, elemental damage is typically added to a weapon via mods. Each weapon type (Rifles, Shotguns, Pistols, Melee weapons) has seperate mods for elemental damage. There are standard elemental damage mods with just the element on them and there are dual stat mods with both elemental damage and status chance. The dual stat mods provide less elemental damage with the addition of status chance. The standard elemental damage mods are typically used for weapons that have higher base Crit Chance, because Crit Chance and Crit Damage come from seperate mods. Weapons with higher base Status will typically use the dual stat mods to apply both the elemental damage and additional Status Chance.

When equipping elemental damage mods to a weapon, it matter what order you put them in. If you put a Heat mod into the first slot and a Toxin mod in the second slot to its right, you will get Gas damage. The mods will always combo in twos in this direction. From top left, to top right, then bottom left to bottom right. If the weapon has innate Elemental damage, it will combo as if it was in the last slot on the weapon. If you add one mod, it will combo with that mod, but if you add another mod, the two mods will combo with each other and the innate damage will stay as it is or be combo’d with a third mod.

Quick Fire Topics

Void Relics

Void Relics are items that are rewarded in many loot tables across all missions. They contain a very small loot table themselves, mostly containing Prime variants of Warframes and Weapons as well as Forma blueprints. These are not something a newer player should worry too much about, so for now we will not be covering how these work just yet.

Relic Station

You will notice a relic station in the back of your Orbiter, near the arsenal. This station is used to refine your Void Relics to increase the chances of the relic dropping the more rare items from it’s loot table.


This is the “premium” currency in Warframe. You can buy it on the official website for real money. Alternatively, you can sell ingame items to other player for Platinum. Thus allowing you to obtain it without paying for it. However, If you do want to support this amazing Free-to-Play game, go ahead and buy some Platinum. Note: There is a chance to get a percent discount on Platinum from your Daily Login Reward. The discount amount can vary, but the maximum discount is 75%.

Note: New accounts start with 50 Platinum, use it sparingly and be very careful not to “Rush” build orders in the Foundry.


Warframe has a clan system, for a newer player it can be useful to get into one, but it is not a requirement. If you would like to find people to play with, go ahead and look in the recruiting chat channel for people or a clan to join. Alternatively, get your friends into the game, its FREE.

Note: There are clans that cater very well to new players, so if you are looking for them, they are out there.

Acquiring New Weapons

Most weapons in Warframe are built from Blueprints. These blueprints can be bought at the Marketplace station to the right of the Navigator. Be careful not to buy the weapon with Platinum, this is highly discouraged as the prices are super inflated and they are not worth the Platinum. You can buy the weapons blueprint with a button at the bottom of the screen which says “Blueprint”. This costs ingame credits. The weapon is then built in the foundry, check the weapons blueprint in the foundry to see what other resources it will require to built. The other place weapons are bought, is from the Clan Dojo. The Clan Dojo is the space that a clan can build up and customise to fit the clans needs. These blueprints can be costly though, so again there is no rush to get into a clan as a newer player.

These are screen grabs of what the UI looks like in the Marketplace, this is where you buy blueprints for new weapons.

Blueprint purchase 1.JPG
Blueprint purchase 2.JPG

(Click the images to view a full-sized version)

Acquiring New Warframes

Most warframes can be farmed from the various Assassination missions across the Star Chart. There are a few warframes that are farmed in more specific ways. Refer to the Warframe wiki to find out where to farm the particular warframes you are looking for.


There are a few things in Warframe that can be traded. Mods, Sculptures, Riven Mods, Primed Mods, Fish, Minerals, Primed Parts and way more. Platinum can be traded, this will more than likely be what you will buy or sell things for. In order to trade, a player must be Mastery Rank 2 or higher. There is a limit to how many trades a player can make in a day (Warframe day resets at midnight GMT). Your Mastery Rank is the amount of trades you are allowed to make each day. Each trade can have up to five items. Trading can be done at a clan dojo or at Maroo’s Bazaar (You can offer up items to sell like a shop)

Party Number

You may have noticed a number from 1 to 4 on you and your teammates, just under the HP bars. This number is the party number. Warframe runs its sessions (missions) on Peer to Peer connections. If you are the host of the game, meaning your PC and Internet connection are running the session you are playing in, you will be number 1. If the party host (1) leaves the party or the game while you are still in a mission, it will migrate you to the next party number (2). This migration happens in the form of a new loading screen, you will load back to roughly where you were in the mission. You typically lose any buffs or abilities you had running before the migration, so pay attention to this in high end runs.

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