Page actions

Difference between revisions of "AT"

Line 1: Line 1:
 
<noinclude>
 
<noinclude>
 
== Returns ==  
 
== Returns ==  
{{AT|name =Ballistic Battery}}
+
{{AT|name =Rhino Charge}}
{{AT|name =Antimatter Drop}}
+
{{AT|name =Iron Skin}}
{{AT|name =Blade Storm}}
+
{{AT|name =Roar}}
{{AT|name =Absorb}}
+
{{AT|name =Rhino Stomp}}
 
</noinclude>
 
</noinclude>
 
<includeonly>
 
<includeonly>
Line 73: Line 73:
 
| Invisibility = {{#getability:Invisibility}}
 
| Invisibility = {{#getability:Invisibility}}
 
| IronJab = {{#getability:Iron Jab}}
 
| IronJab = {{#getability:Iron Jab}}
| IronSkin = {{#getability:Iron Skin}}
+
| Iron Skin = {{AbilityTable|name=IronSkin|key=2|description=Rhino hardens his skin, insulating himself from all damage.|cost=50|strength=400 / 600 / 800 / 1200 (base health) <br> / 1.25 / 1.75 / 2.50x (armor multiplier)|misc=1.5 / 2 / 3 / 3 s (invulnerability duration)}}
 
| Landslide = {{AbilityTable|name=Landslide|key=1|description=Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.|cost=25|strength=100 / 200 / 300 / 350 (1 hit)
 
| Landslide = {{AbilityTable|name=Landslide|key=1|description=Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.|cost=25|strength=100 / 200 / 300 / 350 (1 hit)
 
200 / 400 / 600 / 700 (2 hits)
 
200 / 400 / 600 / 700 (2 hits)
Line 126: Line 126:
 
| Resonator = {{#getability:Resonator}}
 
| Resonator = {{#getability:Resonator}}
 
| Rest&Rage = {{#getability:Rest & Rage}}
 
| Rest&Rage = {{#getability:Rest & Rage}}
| RhinoCharge = {{#getability:Rhino Charge}}
+
| Rhino Charge = {{AbilityTable|name=RhinoCharge|key=1|description=Rhino charges towards a target, clobbering any in his path and goring his victim.|cost=25|strength=150 / 250 / 450 / 650|duration=1 s (combo window)|range= 6 / 8 / 10 / 12 m (charge range) <br> 1.5 / 1.6 / 1.8 / 2 m (impact radius)}}
| RhinoStomp = {{#getability:Rhino Stomp}}
+
| Rhino Stomp = {{AbilityTable|name=RhinoStomp|key=4|description=Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.|cost=100|strength=150 / 300 / 500 / 800 (damage)|duration=3 / 4 / 5 / 8 s|range= 15 / 18 / 22 / 25 m |misc= 80% / 90% / 95% / 97.5% (slow)}}
 
| RiftSurge = {{#getability:Rift Surge}}
 
| RiftSurge = {{#getability:Rift Surge}}
 
| RipLine = {{#getability:Rip Line}}
 
| RipLine = {{#getability:Rip Line}}
| Roar = {{#getability:Roar}}
+
| Roar = {{AbilityTable|name=Roar|key=3|description=Grants all nearby Warframes increased damage for a short duration.|cost=75|strength=10% / 15% / 25% / 50%|duration=30 s|range= 15 / 20 / 22 / 25 m}}
 
| Rumblers = {{AbilityTable|name=Rumblers|key=4|description=Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.|cost=100|strength=50 / 150 / 250 / 500 (armor)
 
| Rumblers = {{AbilityTable|name=Rumblers|key=4|description=Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.|cost=100|strength=50 / 150 / 250 / 500 (armor)
 
500 / 750 / 1000 / 1250 (explosion damage)
 
500 / 750 / 1000 / 1250 (explosion damage)

Revision as of 13:42, 13 August 2019

Returns

RhinoChargeAvatar.png RhinoCharge.png RhinoCharge Strength: 150 / 250 / 450 / 650
Energy Rhino charges towards a target, clobbering any in his path and goring his victim. Duration: 1 s (combo window)
25 Range: 6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)
Key
1








IronSkinAvatar.png IronSkin.png IronSkin Strength: 400 / 600 / 800 / 1200 (base health)
/ 1.25 / 1.75 / 2.50x (armor multiplier)
Energy Rhino hardens his skin, insulating himself from all damage.
50
Key Misc: 1.5 / 2 / 3 / 3 s (invulnerability duration)
2








RoarAvatar.png Roar.png Roar Strength: 10% / 15% / 25% / 50%
Energy Grants all nearby Warframes increased damage for a short duration. Duration: 30 s
75 Range: 15 / 20 / 22 / 25 m
Key
3








RhinoStompAvatar.png RhinoStomp.png RhinoStomp Strength: 150 / 300 / 500 / 800 (damage)
Energy Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis. Duration: 3 / 4 / 5 / 8 s
100 Range: 15 / 18 / 22 / 25 m
Key Misc: 80% / 90% / 95% / 97.5% (slow)
4